* Joins: akira3d
<FoxBoy> It says a file is corrupt
<DraykDyna_Star> Hence why the entire level is made of blocks
<FoxBoy> Both with rar and 7zip
<LarkSS> What games are you trying to unzip?
<LarkSS> I'm about to clarify this for myself.
<Damizean> why didn't you use the built-in collision system?
<Smidge204> Wait
<DraykDyna_Star> I prefer the satisfaction of having made something myself
* Smidge204 pokes akira3d
<Furyhunter> "Nothing" :(
<DraykDyna_Star> Even if the overall quality is significantly less, it still feels like it's "mine"
<LarkSS> Built-in collision systems just make me think of platform movement from the old days. i-i
<Damizean> not like irrlicht gives you everything done with the collision system
<Smidge204> I think one of our guests has shown up
<GebirgsKatze> cool. DraykDyna_Star's awesome for it PX
<Damizean> *gasp*who?
* Smidge204 pokes akira3d
<Damizean> yeah, but who is he?
<akira3d> Who is me?
<Smidge204> I might be mistaken, but Eric Iwasaki uses that moniker.
<akira3d> Yup
<Smidge204> Hi
<akira3d> Hello
<Smidge204> 'sup?
<Damizean> whoa, awesome
<nezoth> Naughty Dog developer?
<Naoshi> yo
<akira3d> Yes...that is me
<nezoth> hi :D
<Smidge204> Too bad Shadix isn't around
<LarkSS> Hello.
<Prime_2> Heh.
<akira3d> Greetings everyone...have been hanging around here since the hour began
<Damizean> And by awesome I mean, I'm so going to kidnap you to be my graphics slave
<akira3d> Nice
<Damizean> No resistance? Meh
<Damizean> :(
<LarkSS> lol
<Prime_2> He's a genius.
<Prime_2> resisting capture by not resisting.
<akira3d> I've actually been with Naughty Dog for quite awhile...12 years this November
<Cyber_Rat_101> Wait, we have a celebrity here?
<MetalSonic3> awesome
<FoxBoy> lawl
* Joins: SageGuest
<Cyber_Rat_101> Why did you sell Crash, dammit!? ;_;
<nezoth> Damizean & Eric Iwasaki... and the best game ever would be born...
<akira3d> Not my call
<Cyber_Rat_101> Yeah, just joking...
<akira3d> I started working at Naughty Dog just as production entered full swing on Crash 2
<Cyber_Rat_101> Were you in any of the Jak&Dexter unlockable videos? I might have heard/seen you?
<Prime_2> mmm.
<FoxBoy> Oh yeah
<FoxBoy> I liked Crash 2
<FoxBoy> It was very nice.
<Prime_2> Well, since you're here at sage, I imagine you do play a few sonic fangames every now and then
<akira3d> I actually did appear in one behind-the-scenes video for Jak and Daxter: Precusor Legacy
<Prime_2> Ever hear of/play SRB2?
<FoxBoy> Probably not?
<Prime_2> That's why we ask, FoxBoy.
<Furyhunter> Shadix is now around etc
<NotShadix> alright where's Mark
<FoxBoy> But then again, I do remember someone names akirathehedgehog playing one time.
<akira3d> Didn't know about Sonic fangames until I got invited to show up here
<Prime_2> heh.
<Prime_2> SRB2: Sonic robo blast 2
<FoxBoy> We are NOT related to SEGA
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<FoxBoy> At all...
<Prime_2> Its a 3D sonic fangame based on a heavily modified version of the DooM Legacy engine
<Furyhunter> It is made of potential. Pure resources of it.
<Cyber_Rat_101> @akira3d: I only saw the videos in Jak3. Nevermind then =/
<nezoth> it's just a Sonic game using a FPS engine, sucks badly, but is the best 3D we have =p
<cyborg_ar> back
<Prime_2> Its customizable up the wazoo.
<Furyhunter> SRB2 doesn't suck D:
<Prime_2> YOu can make maps, characters, enemies, objects, even bosses
<Smidge204> akira: I'll be around to smash some heads if things get out of control. Just say "smidge" to set off my blinker
<Prime_2> Still plugging away
* ChanServ sets mode: +a Smidge204
<FoxBoy> Skulltag is more customizable that SRB2 by a longshot
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<Prime_2> it had its 10th anniversery eariler this year
<DraykDyna_Star> CUE PRIME'S SPARK MORTAR REFERENCE
<nezoth> yes, DLC is one of the (few) things I like about it
<Damizean> So, akira3d, how did you start in the business?
<MetalSonic3> radio thins is not working?
<SageGuest5> Little question, does anyone else need a password currently to log into SageCast? >__>
<Prime_2> FoxBoy, I find that extremely hard to believe
<MetalSonic3> *thing
<SageGuest5> that ain't normal is it?
<FoxBoy> Really?
<FoxBoy> Go play skulltag
<FoxBoy> see for yourself.
<Prime_2> WHat?
<Cyber_Rat_101> Maybe Wesker is showing up?
<Furyhunter> Armonte wants to cast, and who is Wesker does he need the password where is he etc
<FoxBoy> You can even make coloured names.
<Prime_2> Can you make new game modes in skulltag?
<akira3d> Actually, I got started in games a long time ago...made some public domain games while I was still in middle school back in the 1980's
<SageGuest5> maybe
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<Prime_2> ....
<Prime_2> colored names.
<Furyhunter> in the 1980s
<Furyhunter> awesome
<Damizean> Awesome, for what platforms?
<FoxBoy> And bot scripting.
<FoxBoy> That too.
<akira3d> My public domain games were in BASIC for PC/PCjr. Got my first job at a company called Western Technologies days after I graduated high school
<Prime_2> SRB2 JTE shits on your skulltag.
<FoxBoy> The scripting is much more object oriented and can hold variables, unlike srb2.
<Smidge204> Rlan retired about 6 years ago
<nezoth> what is the different between develop in the 80s and now?
<akira3d> The first professional games I worked on were for the Genesis
<Prime_2> Wooh!
<akira3d> Biggest difference is that I was a 2D pixel pusher back then
<FoxBoy> JTE?
<akira3d> Now I'm all 3D
<Furyhunter> assembly yo
<FoxBoy> A mod is bigger than original SRB2
<Smidge204> Yes. He put together SoST which sorta festered for a year or two, then quietly resumed his real life as a mild mannered Austalian
<LarkSS> @akira: What was it like transitioning from 2D to 3D?
<FoxBoy> I've seen a mod that's 80,oooKB
<Furyhunter> so who -is- akira3d? one of the dueds for hte interviews or somethin?
<Damizean> Haha, personally, I think the pixel art back in the time was more impressive and artistic than what it is now
<nezoth> and more easy I supose
<Damizean> LarkSS made a good question
<FoxBoy> lol
<Smidge204> Furyhunter: Yes. Eric Iwasaki.
<Furyhunter> Oh, cool
<Furyhunter> I thought the channel was going on lockdown for that though :O
<FoxBoy> Prime_2
<Prime_2> wut
<akira3d> Eveyrthing was a lot simpler back when I worked in 2D...because the art was being directly affect by every pixel I would highlight
<Damizean> nezoth it wasn't easier back in the time
<FoxBoy> Skulltag has bots ... with configurable skill levels!
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<Smidge204> I never got a schedule so... things seem to be running alright by themselves
<FoxBoy> Told you.
<DraykDyna_Star> Could we maybe please shut up with the SRB2 vs. Skulltag?
<Naoshi> lol
<Prime_2> SRB2 is a sonic game, Skulltag is not.
<akira3d> Animating sprites for video games seemed to take a lot of time back then, but that's nothing compared to what it takes to animate a 3D character now
<Prime_2> I hear that.
<aaaron> !radio
<GebirgsKatze> oh animating a 3D character's not that bad
<Prime_2> its making it that is hard :P
<MetalSonic3> yea sagecast is not workin
<akira3d> Well...by animating I mean modeling, rigging, texturing, and animating
<GebirgsKatze> I'd say spriting's a lot harder ^^;
<Furyhunter> No one is casting at the moment.
<Damizean> The whole process :/
<nezoth> well, now even MSPaint does what they did back then... but pixeling must be easier than 3D shadings
<Prime_2> but yeah.
<akira3d> Exactly...because in the 2D sprite days, all we did was move pixels
<Damizean> akira3d, could you explain some of the approaches you follow to properly unwrap a complex model?
<Furyhunter> Spriting could be more difficult than 3D modeling, since adding details you're limited to pixels
<SageGuest> D:
<Furyhunter> With 3D, you're only limited by what the system can process vertex wise
<LarkSS> I can imagine; I attempted to work with 3D before and it was very difficult; I have a much easier time doing 2D sprite work.
<Prime_2> Since SRB2 is based on the DooM legacy engine, we get hand-drawn sprites in a 3D environment
<akira3d> My role has changed a lot over the years and I've worked on a lot of aspects of game development...probably everyting you could tackle as an artist
<Furyhunter> Heh
<Naoshi> what games have you worked on
<akira3d> Funny thing is that I was credited as a technical / shader artist on Uncharted; Drake's Fortune
<Damizean> You can't compare how it is to work with 2D now, than how it was back in the era. Yeah, you had a direct access to the hardware layer, but getting stuff fast and good with the limited memory was quite the challenge.
<NotShadix> Hey Eric, do you want to make things a bit more formalized?
<Cyber_Rat_101> Wait, are some people here actually claming 2D is harder than 3D?
<Smidge204> Finally
* NotShadix sets mode: +o akira3d
<Wes> So through the entire process of animating, what would you say is the hardest part?
<GebirgsKatze> Well it depends. drawing a sprite ain't too hard. but animating it is a different story, since you gotta rework everything to match specific times. in 3D minor tweaks are required here and there (I do both lol. I think sprite animations are harder to work with XD)
<mas369> @akira: did you have an idea of what gaming would be in the future when you started, and, if so, is it anything like what gaming is now
* NotShadix is now known as Shadix
<SageGuest> ._.
<Furyhunter> 'should probably get it under lockdown >>
<akira3d> Wow...lots of things to address
<akira3d> Let me think
<Damizean> No need to address mine
<Damizean> Just an observation
<nezoth> interesting
<Prime_2> I was just about to say how it looked like we had thrown out the interview rules
<Prime_2> lol
<akira3d> 2D animation was tedious...I found the whole process cumbersome, but the results were direct and simple
* Quits: ColdDog
<akira3d> 3D animation started somewhere in between because, when I got started in 3D, the tools I had weren't that great and the machines I used were quite slow
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<ComRante> o hai boiz
<Furyhunter> shh com
<Prime_2> We have a developer in our midst, ComRante
<ComRante> :D
ComRante is ~gosuckyou@Rizon-CAE153E3.ph.ph.cox.net * Super Mario-o
ComRante on #sagexpo
ComRante using *.rizon.net Where are you?
ComRante End of /WHOIS list.
<nezoth> akira, what got you in game dev?
<Vinsent> IMPORTANT PEOPLE DOING IMPORTANT THINGS
<akira3d> I kinda had an idea of where games were going (I studied film production at USC while spending my summers working for Western Technologies / Adrenalin Entertainment...in other words, I was kinda primed to be working in the industry that evolved since)
<nezoth> *in on
<akira3d> I got into games playing Intellivision
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<Smidge204> Intellivision :D
<Prime_2> Ah, intellivision.
<Prime_2> Their greatest innovation was bashing the other system.
<nezoth> ow, 1979 XD
<Damizean> Intellivision~
<ComRante> Heh
<akira3d> I also had the Intellivision Keyboard Component (the one that was only test marketed) with BASIC....which is where I started playing with programming and ASCII art
<akira3d> I know....this is totally dating me
<Prime_2> (>")> -daddy?
<akira3d> I wasn't even a teenager
* Shadix sets mode: +o Furyhunter
<Vinsent> yay
* Shadix sets mode: +m
<Furyhunter> We're getting things a bit more formalized, Eric. Hold on just a sec.
<Shadix> alright guys, lets get things a bit more organized in here
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<Shadix> if you want ask Eric a question
<Shadix> send me or Furyhunter a pm and we'll voice you accordingly
<akira3d> ;)
<Furyhunter> To send pms in mIRC, type /query *user* *message*
<Shadix> late introduction: INTRODUCING ERIC IWASAKI OF NAUGHTY DOG GAMES
<Furyhunter> Alternatively, you can double-click names to open query windows.
* Shadix sets mode: -v gamerdude|zzz
<Shadix> So, first question?
* Shadix sets mode: +v nezoth
<nezoth> what do you think of the big Crash of the Games that hapened on the 80s?
<nezoth> you were working back then, uh?
<akira3d> I was totally bummed, but only because I was a gamer back then. I was still in elementary school.
<nezoth> I see
<Shadix> XD
<akira3d> I had an Intellivision and no new games for years. I had an IBM PCjr...even worse
<Shadix> alright
<akira3d> At least that got me into thinking about making games instead of waiting for them
<Shadix> Next up is Wes
* Shadix sets mode: +v Wes
* Furyhunter sets mode: -v nezoth
<Wes> Do you think that the increase in animation and graphic quality has led to a struggle of visualization over concept?
<akira3d> Interesting question. I certainly have seen a huge emphasis being put on production values. As an artist who got into games during a time when artists were not really involved in making them, this was originally my main focus. I wanted to be a part of making the games look better. I actually have not participated much in the design of the gameplay
<akira3d> My focus has always been on the visuals and graphics
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<Shadix> Alright
* Furyhunter sets mode: -v Wes
* Shadix sets mode: +v bustatunez
<Furyhunter> I haven't recieved any questions yet, have you Shadix?
<Furyhunter> mm
<bustatunez> I have a specific question about Drake's - how did you pull off the water effects on cloth?
<bustatunez> and was that something that took a lot of iterations before you reached what we see in the final game?
<akira3d> The water is a nice shader trick...Carlos, one of our programmers, handled almost everything water in our game (I worked on the shaders for particles and the waterfalls), but he came up with the tricks to do the wet Drake
<akira3d> Yes
<akira3d> Water took a lot of iterations to get looking the way it did in the final project
* Shadix sets mode: +v MetalSonic3
* Furyhunter sets mode: -v bustatunez
<akira3d> We actually did some stuff early in the development that looked pretty good
<MetalSonic3> What was your part in Crash Team Racing? That game is awesome
<akira3d> We look at it now and see that we came long way in the finished project
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* Shadix sets mode: +v Vinsent
<akira3d> CTR is one of my favorite of our games to play...I worked on a few pieces here and there (including the flashy sparkle effects, some of the animation during the selection screen, and the mine cart background), but primarily I worked on the box art and magazine renders
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<MetalSonic3> awesome
<akira3d> I built the first NURBS model of Crash
<Shadix> haha
<akira3d> (and the go-kart0
<akira3d> for the box)
<Shadix> Pretty cool
<Shadix> ok, Vinsent.
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<Vinsent> What was the first game you played?:x
<akira3d> I'm guessing it was an arcade game...either Asteroids or Pac-Man...it was actually long enough ago that I do not remember exactly which
<akira3d> I certainly remember Pong too
<Shadix> We definitely have come a long way since then
* Furyhunter sets mode: -v MetalSonic3
<akira3d> Absolutely
* Quits: aaaron
<akira3d> I still like playing the classics though
<Shadix> Ok, next up is Cyber Rat
* Shadix sets mode: +v Cyber_Rat_101
<Shadix> They're always fun
<Cyber_Rat_101> Question for Eric Iwasaki: back when Crash Bandicot had just been finished, a lot of people viewed it as a mascot for the Playstation, Sony's 'Sonic' or 'Mario', despite him being developed by a third party. Did Naughty Dog also view Crash Bandicot as Playstation's mascot? (ok, kinda stupid question, but I'm curious)
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<akira3d> I think it was always Jason and Andy's hope that Crash Bandicoot would be viewed as the PlayStation's mascot. I joined Naughty Dog for Crash 2 because I already viewed it as PlayStation's mascot. When I first saw Sony's E3 booth for the game (E3 1995?), I was blown away...and when I got an opportunity to join the team that produced it, I jumped on it immediately.
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<Shadix> I have a question now
<Shadix> Possibly will stir some stuff up
<Cyber_Rat_101> (thank you for the answer)
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<akira3d> (btw, when Jason called me for a phone interview, one of his first questions was why I gave Crash a 9 on my personal website)
<Shadix> You mentioned to me that you had once worked on the Art Alive game, which featured Sonic the Hedgehog "stickers" that were placable in the game. You mentioned something about leaking sprites or something of the other, could you tell me more about that?
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<Shadix> (haha, did Jason not think Crash deserved it, or was he testing you?)
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* Furyhunter sets mode: -v Vinsent
<akira3d> Ah...Art Alive. Not exactly the brightest moment in my career. Being the only artist on the project at a time when Sonic The Hedgehog was making its splash and starting to sell the Genesis, I took the bold measure of creating a Sonic stamp (three actually, one animated, two stills) and a Toe Jam and Earl stamp hoping to bring some of SEGA's character to the project. I wasn't asked to do it...I did it because I was a fan. I was thirlled that
* Furyhunter sets mode: -v Cyber_Rat_101
<akira3d> Now, the thing is, when I created my first personal website in 1995, I put that animated sonic sprite up as an animated GIF.
* Quits: Yukina
<akira3d> Next thing I know, every Sonic fansite seems to be using it
<Shadix> Looks like your message got cut off
<Shadix> haha
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<akira3d> My copyright info should be embedded in the GIF data with a link to my old personal site
<akira3d> I know it is still out there
<Shadix> So, was there any questions from SEGA regarding the use of said sprites? I'd imagine they'd look for liscensing fees or whatnot, however I'm not exactly the most knowhow person about Art Alive.
<akira3d> Well, SEGA published ART ALIVE!
<akira3d> We got permission to use them officially...so I was happy
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<Shadix> alright
<Shadix> next up
* Shadix sets mode: +v ComRante
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<Shadix> Sorry to keep you waiting
<ComRante> What do you think the future holds for the visuals of video games? Do you think that more emphasis will be placed on artistic design or on photorealism? Or a blend of both?
<Shadix> also, don't be scared to turn your question into a short discussion.
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<akira3d> I'd like to believe that we'll see more emphasis on artistic design. I personally am hoping that is the direction we are heading in because I find working towards realism to be somewhat boring. That said, the irony is that I once was exactly the opposite in my thinking. I was always hoping for technology to bring us closer to being able to deliver photorealism. There are certainly a wide range of games where it makes sense to have photoreali
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<Smidge204> nse to have photoreali (cut off)
*Prime_2* tell him to press up once to get back his message
<akira3d> There are certainly a wide range of games where it makes sense to have photorealism
<Furyhunter> I have a quick question, is that alright Shadix?
-> [akira3d] VERSION
[akira3d VERSION reply]: mIRC v6.34 Khaled Mardam-Bey
<Furyhunter> It's related to the current question.
<akira3d> I was saying that I'm a big Gran Turismo fan...and I'd be severely disappointed if they went anime on me
<Smidge204> Protip: You can press the up arrow to get previously typed messages back
<akira3d> That said, a stylized realism can be infinitely more interesting and exciting
<Smidge204> If something gets cut off, press "up", delete a few sentences, resend
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<Smidge204> (wipe hands on pants, repeat)
<akira3d> A lot of people call Gran Turismo sterile
<Shadix> I personally feel the same way about the Grand Theft Auto games at times
<Shadix> anyways
<Shadix> Furyhunter go
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* Shadix changes topic to 'Eric Iwasaki Interview: PM Shadix or Furyhunter for voice.'
<Furyhunter> There was a game recently that tried to combine photorealism with some wild artistic designs, named Crysis. I'm sure you've heard of it. What do you think of that?
<akira3d> Loved the look
<akira3d> Didn't have a machine powerful enough to play it
<Shadix> Does anyone?
<Smidge204> The developers
*Prime_2* my brother :P
<akira3d> I'm hoping to remedy that later this year
<Smidge204> Prime_2's brother
<Shadix> What Smidge?
<Furyhunter> I thought mas369 had a question, Shadix
<akira3d> I haven't played PC games in a long time...got tired of chasing games with hardware upgrades
* Shadix sets mode: +v mas369
<Smidge204> Prime_2 sent me a PM
* Shadix sets mode: +v Prime_2
<akira3d> (well, I did play Half Life 2 through to its end)
<Shadix> act quick first to ask first to go
<Smidge204> Also, if it gets quiet again there was a question that I think we can expand a little on discussion-wise
*Prime_2* har.
*Prime_2* I already have a question lined up, but ask him about portal real quick
<ComRante> Heh, thanks for answering :P
<Smidge204> Prime_2 has the floor. Asketh
<Prime_2> Now, you've already made it clear that your place in game development is in graphic design
<Prime_2> You've also made it clear that you play games fairly often
<Prime_2> now
<akira3d> Yup
<Prime_2> Are there any games that you did not work on, that you think could have particularly benefitted from your involvement?
<akira3d> Hmmm...interesting question
<akira3d> I would have had a much larger answer back at the beginning of the PlayStation generation since production values have improved a lot over the last several years
<Prime_2> and that answer would have undoubtably been cut off, but that's besides the point. :P
<Shadix> I'd almost argue todays games are more concerned with production than core gameplay.
* Quits: Kiddo
<Shadix> Oh don't harass him, he is new to IRC I believe.
<Prime_2> oh, sorry
<Prime_2> Tried to lighten things up
<Shadix> ;P
<Furyhunter> Most games that their developers try to make false hype for are like that, Shadix.
<Furyhunter> Crysis had like.... no hype, at all
<akira3d> No hype? Crysis?
<Shadix> Yeah
<Prime_2> FUryhunter, that's a freaking lie
<Shadix> Fury, check yourself
*Cyber_Rat_101* I have another question when the floor is empty: During your career in game development, did you ever have an idea for a game that you wanted to put into works? Ie, your 'dream game'?
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<Shadix> It wasn't Halo 3
<Shadix> but it was hyped
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<Prime_2> Oh god, halo 3
<akira3d> I'm not saying anything
<akira3d> ;)
<Shadix> Anyways... mas is next.
<Prime_2> heh.
<Prime_2> well
<Prime_2> wait
<mas369> do you think things in the industry have gotten convoluted and confusing with most companies heading off in completly different directions
<Shadix> oh, are we not done Prime?
<Prime_2> YOu mentioned playing half life 2, so I imagine you've also played portal. Yes? No? Comments?
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* Shadix facepalms
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<Furyhunter> bahahaha
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<akira3d> I played Half Life 2 on my PC when it first came out...just enough power to play it. Haven't played the episodes or Portal, but Portal was the coolest idea for a gameplay concept I had seen in years
<akira3d> I've been looking forward to playing it, but didn't want to get the PS3 version
<Shadix> Don't worry mas he'll get to your question.
<Smidge204> Don't PM me with questions, people. PM Shadix or Furyhunter
<mas369> ok
<Prime_2> Until next time, the cake is a lie
* Shadix sets mode: -v Prime_2
<akira3d> I unfortunately have already seen how Portal ends
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<akira3d> I wish someone hadn't spoiled it for me
<Shadix> :(
* Quits: SageGuest3
<Shadix> The song is amazing though right?
* Quits: SageGuest1
<akira3d> Still, it is
<Furyhunter> shut up shadix you haven't played portal either
<akira3d> Amazing idea for a game...excellent execution
<Furyhunter> >>
<Smidge204> Narbacular Drop :E
<Shadix> <+mas369> do you think things in the industry have gotten convoluted and confusing with most companies heading off in completly different directions
<akira3d> I'm not sure what you're asking
<akira3d> Different directions from what?
<mas369> sorry, bad question, didnt know what i was thinkinf
<Shadix> All I see is FPSes and Cooking Mama
<Furyhunter> let's not forget CASUAAAALS etc
<Shadix> I'll get to that later
<Smidge204> Cyber_Rat_101 had a Q
<Shadix> Next up
<Shadix> unless you want to reword your question mas
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* Shadix sets mode: +v Kiddo
<mas369> nah, i coudnt reword it, i just didnt think it through
<Shadix> What is interesting though
<Kiddo> Hmm, right. I'll probably try to keep this vague since if I tried to be too specific, I'd leave you clueless.
<Shadix> Is how developers nowadays tend to shift from company to company
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<Shadix> How many people are still left that are "veterans" at Naughty Dog.
<Kiddo> But on a general scale, how much in-the-know do you think devvers like you were about, um, region-specific developments?
<Kiddo> Like say
<akira3d> I was the tenth employee hired, I'm not the third in terms of seniority
<Kiddo> For example, if I went up to an average person and asked them what the Satellaview was, they'd be baffled senseless
<akira3d> (in other words only two people were hired before me)
<akira3d> Even Jason and Andy moved on
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<Shadix> (We'll get back to this after Kiddos question)
<Kiddo> (The Satellaview was a Japan-only add-on for the Super Famicom which is apparently so obscure that I created a blog to attempt to document all the little details.)
<Kiddo> (Sega and Sony also have their fair share of obscurities, like Sega Meganet and the Pocketstation)
<akira3d> When we made the Crash games, we were very focused on making a game that would play well across all regions
<Kiddo> (And that's the stuff that got -released-)
<akira3d> When we designed the Jak and Daxter series, there was a huge effort to try and design characters that would have equally wide appeal in Japan / North America / Europe. Even knowing what we knew from Crash's success, we couldn't replicate it with Jak in Japan
<Kiddo> heh, on that note, Square's trying to do that now with The Last Remnant
<Shadix> Did this start really manifesting in main form when you redesigned Jak's character in Jak 2?
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<akira3d> Jak 2 is an interesting situation...I think from second guessing our success with Precursor Legacy.
<akira3d> There was no Jak 3 in Japan
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<Shadix> It was an interesting concept twist, because the original game was great. I think the sortof reimagination that came with Jak 2 came as a surprise to many people.
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<akira3d> If I remember correctly, we did some localization of the character too (like not having the soul patch...because the Japanese didn't respond favorably to it)
<akira3d> I personally felt disappointed to move away from the Precursor Legacy Jak (not just because I modeled him too)
<Kiddo> Perhaps you should've added a few underage girls. Apparently that's the secret to the success of any franchise in Japan... and sadly I'm being quasi-serious here.
<akira3d> It was kind of a loss of innocence, not just for the character in the game, but for the attitude of our studio (which had gotten used to Crash-sized success)
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<Shadix> Sageguest3 wants to ask a question now
<Smidge204> That's a pretty good lead-in for that point I wanted to bring up
* Shadix sets mode: +v SageGuest3
<Shadix> Ok
<Shadix> Smidge, you go first
<Kiddo> Kinda funny for that line to be said right after my suggestion
<Smidge204> I was ignoring you, Kiddo
<Smidge204> Anyway... Wes> Do you think that the increase in animation and graphic quality has led to a struggle of visualization over concept?
<mas369> I have a different question that i think is better, so can I ask it later
<Smidge204> Wes can correct me if I'm mistaken, but I think the intention here was: Do you feel there is ever a conflict between a game's artistic direction and gameplay?
<mas369> sorry
<Smidge204> In other words, do you feel there is any tendency for developers to favor a mediocre game with great graphics over a great game with mediocre graphics?
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<akira3d> I'm not sure that any developer favors mediocre period
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<Kiddo> Hm :|
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* Shadix sets mode: -v Kiddo
<Smidge204> You wouldn't think so with some of the tripe they've released >.>
<akira3d> I think everyone intends to make good product, but it is not easy to do so
<akira3d> (sloppy ports notwithstanding)
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<Smidge204> Well naturally, since that's how you make money
<Smidge204> No fault there
<akira3d> Now, I personally have my own feeling on this
<Smidge204> Please share
<akira3d> As a gamer / artist, I have always gravitated towards the games with better graphics
<akira3d> This is just me
* Shadix sets mode: +v Cyber_Rat_101
* Shadix sets mode: +v jman2050
<akira3d> And while I'd probably get flamed for saying this, I've never been big on Nintendo
<Cyber_Rat_101> Ok, I can repeat my earlier question now?
<Furyhunter> Well, you did mention you were on SEGA Genesis development ;D
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<akira3d> Ha
<akira3d> Actually, I worked on SNES games too
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<Cyber_Rat_101> During your career in game development, did you ever have an idea for a game that you wanted to put into works? Ie, your 'dream game'?
<Smidge204> (Psychonauts!)
<akira3d> I used to have ideas for games
<akira3d> It's been a long time since I've thought about them, but they would be a joke nowadays
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<jman2050> I have a question, sort of
<Shadix> sageguest3 is next after Cyber, then jman, then
<Shadix> Neohazard
* Shadix sets mode: +v NeoHazard
<Cyber_Rat_101> (Thanks for answering another question. I think I'm done for tonight)
<SageGuest3> Do you have an opinion on the more recent Crash Bandicoot games, or have you played them?
* Shadix sets mode: -v Cyber_Rat_101
<akira3d> I tried playing the first Crash game on PS2 and was so disappointed that I haven't played any since. Well, that's not entirely true...I enjoyed the first Crash game on GameBoy Advance
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<akira3d> I get really disappointed when I see the direction Crash went
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<SageGuest3> I unfortunately don't share that opinion, but I am glad to have heard yours.
<Shadix> hah, do you have a delimna with "canon" given when you play these games that used to be developed by your studio?
<akira3d> I definitely refer to the Naughty Dog Crash games as a totally different series
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<SageGuest3> I generally follow the console platformers as the canon
<SageGuest3> But that's about all I can say now. Thanks for the answer. :)
<akira3d> I loved Daxter on PSP
<Shadix> I hate to squeeze this in, but what do you think of what SEGA has done to Sonic in the past decade?
<akira3d> Sonic? They still make those games? Seroiusly, what happened to Sonic? I had the four Genesis games and absolutely loved every single one of them. The transition to 3D kinda killed it
<Shadix> you mentioned noone wanting their games to be mediocre, but no series is better known for good graphics bad gameplay nowadays than Sonic.
<Furyhunter> that's deja vu right there my friends, lol
<jman2050> wow, Eric sounds like one of us already
<jman2050> lol
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<akira3d> I keep hoping that the Sonic games would finally get a good 3D one, but there is something about the speed mechanic that isn't translating well
<Furyhunter> If nobody else has a question after this one, I have another one.
<jman2050> I'm next
<Shadix> or shoddy programming
<Shadix> jman
<Shadix> go
* Shadix sets mode: -v NeoHazard
<jman2050> So yeah, as a young aspiring programmer, I had a dream of getting into the game industry and being able to make video games for a living. Then as time went on I learned more about the industry, including some of the more gruesome details. Now I want to stay as far away from that as possible
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<jman2050> What would you say to someone like me to convince me otherwise? *Would* you say anything?
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* Shadix sets mode: +v nezoth
<nezoth> Neo's first?
* Shadix sets mode: +v Pepe
<NeoHazard> yus
<Shadix> no, wait till jman is dun
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<NeoHazard> I stumbled in by accident XD
<Shadix> Then Neo, then Nez, then pepe
<jman2050> I asked my question already
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<akira3d> I have been a part of this industry for a long time and I have seen it change dramatically. I look back on the Crash days as the good-old-days, but we did work awfully hard (staying up 'til 4am everynight, lots of all-nighters, working 7 days a week). Funny thing is that the hours have improved, but the work itself isn't as rewarding (largely because it takes so many more people to put a game together).
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<akira3d> I used to want to work in film until I learned what went on in the film industry
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<akira3d> I'm curious what some of these "gruesome details" are
<jman2050> haha
* Shadix sets mode: +v Prime_2
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<Furyhunter> Can I ask my question?
<Shadix> after nezoth fury
<NeoHazard> Take my place, I gotta split. :/
<Shadix> ok
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<Shadix> nezoth
<Shadix> go
<nezoth> not on the topic, but here it goes
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<jman2050> if I get an opportunity, I may just answer that Eric :P
<nezoth> if you look at Crysis... do you think devs should make great graphics that required high specs to run on, or they should make games that most machines can run?
<akira3d> I feel that Crysis is the perfect example of what is wrong with PC games and why I still see a strong future for the consoles
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<Shadix> <-- SG and Duckboys opening extravagansa comes on next! At 8PM EST on SAGEcast! -->
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<Furyhunter> I disagree, actually. Crysis is one PC game that actually scales fairly well to lower system specs.
<Prime_2> commercial break, lol
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<Furyhunter> There's a video on Youtube of a guy running it with his processor underclocked to 800mhz and 64mb of VRAM at about 15fps
<Furyhunter> With obvious tweaking, yes, but it's playable to some extent.
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<Prime_2> 15 FPS is not "playable", IMO, but to each his own
<nezoth> high specs are great to make the industrie evolve, but it really hurts peoples cash...
<Smidge204> Shadix: 66.96.235.85:9000 right?
<Shadix> yes
* Smidge204 is ready to record it
<jman2050> 15 fps is awful
<akira3d> I like games that are custom tailored for the hardware...that try to do everything they can to get the best performance and visuals out of it...which is why I often do not like ports of games that didn't originate on the console I am playit it upon.
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<Furyhunter> Mega Man X7 PC. PRIME EXAMPLE.
<Furyhunter> >_>
<Prime_2> Did someone say my name?
<nezoth> Sonic Genesis for the GBA
<Prime_2> :P
<Prime_2> Okay, that was just botched to hell and back
<nezoth> an awhfull port from the Genesis
<Shadix> Alright who is even asking the question
<Furyhunter> But anyway, here's my question: What do you think of games that are intentionally trying to sport the look of the olden days of gaming? Like Mega Man 9?
<akira3d> I personally miss the days that we targeted 60fps
<Prime_2> oh, this should be interesting
<Smidge204> What happened to Wesker's thing?
<Smidge204> Duckboy et al isn't on for another hour?
<akira3d> I like the retro thing to a point
<Shadix> Queue is Nezoth - Furyhunter - Bustatunez - Naldrag
<Shadix> Wherever we are
<nezoth> i've already take my turn
<Furyhunter> Retro to a point where they duplicate the older problems - like the Sprite Flicker glitch.
<bustatunez> cool, well I have another industry question then -
<bustatunez> What was it like making the transition from sprite-based games to full in-game 3D? Were you already versed in 3D art software, or was it totally new territory? (What about other artists - were there some who couldn't make the transition very well?)
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* Shadix sets mode: +v Naldrag
<jman2050> Fury: I thought that was a toggleable option
<Furyhunter> yes
<Shadix> alright shh voice people
<jman2050> sorry
<akira3d> I learned 3D art on my own time...picked up 3D Studio for my home PC. I actually volunteered the first 3D images for our games at Adrenalin...no one there had any interest in going 3D at the time.
<akira3d> Then Donkey Kong Country came out.
<akira3d> So we retooled one of our games to use 3D rendered sprites
<akira3d> That was a nightmare
<Shadix> I've tried it before
<Shadix> It is a nightmare
<akira3d> Take a game 6 months into production and dump all the art
<bustatunez> yeah i'd imagine it'd be tough to have a coherent direction to the design too
<akira3d> Take a team with no prior 3D experience and try to get them to finish the game quickly
<akira3d> Disaster
<bustatunez> what about the switch to full ingame 3D though?
<bustatunez> as in, rendered-on-the-fly polygonal models
<akira3d> I actually was excited about switching to the first-generation PlayStation level of ingame 3D
<akira3d> Coming from 3D rendered graphics, it was liberating
<akira3d> I could model, rig, and animate a 250-500 poly character in a day
<bustatunez> I'd imagine it was difficult for some to deal with all the optomization though?
<akira3d> Faster and more fluid than sprites
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<akira3d> Optimziation? The Crash game models were built optimally
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<akira3d> We didn't start with high-res models for those games
<jman2050> I have another question
<jman2050> who's in the queue?
<Shadix> wait
<Naldrag> I'm next.
<Naldrag> :P
<Prime_2> heh.
<Shadix> Then I'm asking a question
<bustatunez> gotcha. Thanks! :)
<Prime_2> I wonder if he would want to ask us a question or two?
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<jman2050> we're not very interesting
<jman2050> what would he ask?
<akira3d> What is your favorite Sonic game?
<Naldrag> bustatunez, can I assume you're done? :P
<bustatunez> yep!
<Smidge204> Sonic 2!
<Naldrag> Okay.
<Naldrag> Sonic 2.
<Prime_2> I'm all for sonic 3; no knuckles
<Prime_2> more glitches to poke fun at
<Naldrag> Eric, I know this can be a hard question for some people but...
<jman2050> Sonic 3K
<jman2050> :x
<Naldrag> What would you say the best video game you've played is?
<akira3d> Best is tough since I like a wide range of games
<akira3d> The game I've played the most is Descent...I played multiplayer games of Descent every day for one entire year
<Smidge204> Woo!
<Prime_2> wow.
<akira3d> Definitely not the best game, but the one I've had the most fun playing
<Smidge204> Descent 3!
<akira3d> (over a long period of time)
<Furyhunter> I still have yet to try Descent. There's apparently an SDL-based port to the GP2X. I guess I should try it o_o
<Smidge204> Totally got to get a netgame fo D3 going this week
<Naldrag> Maybe I should check it out. :P
<akira3d> I even participated in a tourney online
<Smidge204> http://www.youtube.com/watch?v=kfDTCge_Hwk&fmt=18 <-- Descent 3
<Shadix> Speaking of tourneys
<akira3d> Didn't play Descent 2 multiplayer much...levels were too big
<akira3d> Descent 3, never played multiplayer
<Furyhunter> Sonic Robo Blast 2 Tourney :D:D
<Naldrag> I'm going into a Digital Effects and Animation program at my local community college, what advice would you have after be graduating from there?
<Shadix> < --- King of the Ring, an SRB2 Tournament with Cash Prize and a SAGE T-Shirt. SIGNUPS ARE NOW. http://wow.srb2.org/sagerb2/ --->
<Naldrag> *me graduating
<akira3d> The industry has changed alot from when I got into it, so I can't speak from experience on how to get involved. But I do see a lot of companies offering internships nowadays.
<akira3d> The best thing for an artist is to have a great reel...good animation speaks for itself
<Naldrag> I just hope I like doing some modeling. :P
<Naldrag> And I'm done.
<Shadix> Alright.
<Shadix> Was I nex?
* Shadix sets mode: -v Naldrag
<Furyhunter> Quick question after you Shadix :O
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<Shadix> Nah Cyberrat
<jman2050> :/
<Shadix> actually
<Shadix> jman then cyberrat
<Shadix> then fury
<Shadix> Ok
<Shadix> So, as you know, I initially contacted you with regards to Sonic the Hedgehog pioneer Hirokazu Yasuhara. How was it like working with a guy like him?
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<akira3d> Working with Yasuhara-san was great. He laid out the gameplay for one of the bosses that I worked on for Jak 2. He produces these awesome little drawings that have so much character just to illustrate his vision for what is going to happen in the stage.
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<akira3d> I was sad to see him go.
<Shadix> Why did he leave?
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<akira3d> I'm not entirely sure...I know he liked working with us
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<akira3d> But I know he was going to be working with friends he had worked with in the past too
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<Shadix> alright
<jman2050> Sonic Team reorganization?!?!?! (lol)
<Shadix> holy smokes, that question ignited a fire
<jman2050> so I'm up, right?
<akira3d> Uh...he didn't go back to Sega
<Shadix> Yeah
<Shadix> He went to Namco Bandai
<jman2050> it was in jest!
<Shadix> Anyways
<Shadix> jman go
<jman2050> Okay, this is going back to the whole "transition to 3D" thing
<jman2050> you mentioned how real-time modeling was liberating, letting you rig all sorts of animations and models quickly
<Shadix> (We will be wrapping this interview up 15 till to make way for SG & Duckboy's show.)
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<Smidge204> A half hour early?
<jman2050> did you consider it a better product though? The playstation era seemed to be transitional in nature, as while 3D had come into its own, the tech wasn't yet feasible to pull off stuff like we see today, or even in the PS2 generation
* Prime_2 pokes shadix
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<Shadix> No, I mean 7:45 EDT
<jman2050> did you feel that even though the work itself was more flexible, that the end result wasn't quite what you aspired to?
<jman2050> sorry if I'm not being clear, I'm unsure of how to word the question
<akira3d> Funny thing about technology limitations is that you often see more creativity working within them.
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<akira3d> The whole Crash being on rails versus Mario being free-raoming harkens to the transition you mention
<akira3d> (free roaming)
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<Shadix> Alright, who's next in queue?
<Shadix> Furyhunter?
<akira3d> I actually liked what we could do with the Crash engine in some ways more than the Jak and Daxter one...because we still had control over the camera. And it made the game more accessible. Yet it was clearly a transitional choice.
<jman2050> I see
<jman2050> what about specifically regarding the quality of your art and animation?
<akira3d> THe quality of Crash art and animation was high at the time, but it looks so basic now.
<akira3d> Jak actually is an interesting situation too
<Furyhunter> I'll wait to ask my question, it isn't technically an interview question rather an invite.
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<akira3d> I modeled the in-game Jak neve with the intention that it would be used in cut-scenes...since we had hoped to make a higher-res version that we'd swap in (like we did for Jak 2). Sure I would have been much happier if the models looks more smooth in close up. The technology nowadays eliminates much of the need to swap
<Shadix> Prime_2
<Shadix> go
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<Shadix> If any of you have sent a question request and I haven't voiced you
<Shadix> let me know
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<jman2050> ah
<jman2050> thank you
<Shadix> hmm
<Shadix> I suppose Prime_2 isn't ready
<akira3d> I also worked on lighting for Jak and Daxter...the lighting technologies nowadays would have allowed me to do a vastly better job
<Shadix> Jak and Daxter was still a gorgeous game.
<jman2050> oh!
<akira3d> Thanks
<Furyhunter> Lightmaps amirite
<akira3d> Vertex lighitng
<akira3d> Animated vertex lighting for time of day
<Furyhunter> Ouch.
<jman2050> Eric: you heard about how they got a ray-tracing scene running in HD at 30fps?
<akira3d> Saw something about that at Siggraph
<Furyhunter> Now that right there is just ridiculous.
<akira3d> Funny thing is that ray-tracing is only a piece of the puzzle of producing high quality renderings
<Shadix> Anyone want voice? Send in your questions!
<jman2050> I know programming isn't your department, but I imagine if ray tracing becomes feasible it'd be a huge step
<jman2050> in helping the visual quality of 3D games
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<akira3d> I have written shader code in cg and I have written hundreds of melScripts for our production pipeline...my title is currently techincal / shader artist
<jman2050> ha
<jman2050> so you would appreciate it more
<Furyhunter> Shaders must be a nightmare.
<akira3d> Actually, shaders are fun
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<Shadix> to program or to use though ;P
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<akira3d> Both
<Furyhunter> The thing with shaders is that there isn't any specific low-level languages to control them right?
<Shadix> Mark: Undelete E02 please
<Furyhunter> I know the Source engine has the HLSS, which simplifies things greatly, but yeah
<jman2050> Shadix: already done
<jman2050> it's on the booths page
<akira3d> It don't fully understand what goes on under the hood, but the Cg language is not that hard to pick up if you've worked in a scripting language derived from C
<akira3d> The math is what becomes tricky
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<akira3d> And I haven't had to worry about optimizing my stuff as much as our programmers
<Furyhunter> That's not your job though, at least to optimize your works.
* Shadix sets mode: +v MetalSonic3
<Shadix> Metalsonic has a great question
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<MetalSonic3> yay, what if I (or someone else) would make a crash fan-game, what would you think about it?
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<jman2050> haha
<akira3d> Depends on how good it is ;)
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<Prime_2> huh
<Prime_2> I have to go eat in a sec, so I'll get this question out quick
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<Prime_2> Are you aware of VR headtracking?
<akira3d> yes
<Prime_2> http://www.youtube.com/watch?v=Jd3-eiid-Uw <-skip to the middle for demonstration
<Prime_2> ah
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<MetalSonic3> well ive been thinking about making one.. but hasent started making it yet
<Prime_2> Sweet. Any plans at all for the use of them?
<MetalSonic3> *havent
<Prime_2> headtracking, that is
<Prime_2> as that video shows, the wii is actually pre-disposed for that task
<Shadix> There are so many technologies just waiting to be comercially exploited
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<akira3d> I personally would like to see some form of head tracking in Gran Turismo
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<Shadix> Queue: Mas, Bustatunez, Naldrag
<Shadix> We are no longer taking question requests
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<Shadix> unless you asked and forgot :(
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<mas369> have you always thought like you were unique in the game making process, or have there been times that you felt like just an easily repacible cog in a machine
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<akira3d> I have never felt replaceable...but that's because I tend to put myself in to a position where others aren't
<akira3d> Probably why I've changed roles within the company so many times
<Shadix> oh come on, that's a question that applies to ANY job. It's all in how you percieve it and what you do to go outside of the "machine"
<akira3d> The last time I animated anything was Jak 3 (one of the Precursor Robot bosses)
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<bustatunez> What do you think is the best-looking modern game (recent or upcoming); from a design standpoint and then from a technical standpoint?
<akira3d> Crysis was fantastic looking
<akira3d> (on both counts)
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<akira3d> Little Big Planet looks amazing
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<akira3d> I look forward to spending hours with its level creating tools
<Prime_2> ah, so the graphics designer dabbles in level design, interesting :)
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<Smidge204> I can has sagecast now?
<akira3d> (I did some level design for Crash 2)
<Prime_2> oh, nice
<akira3d> Jet pack levels...not the best playing levels in the game.
<jman2050> I think Naldrag is next
<Prime_2> Now, it looks the the formal interview is almost over, but I imagine you'd be welcome to stay as long as you like
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<akira3d> Thanks for having me
<Shadix> Who had the last question?
<Prime_2> drumroll, please
<Shadix> Naldrag: Hurryyy
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* Shadix sets mode: +v Naldrag
<jman2050> ym
<Shadix> whoops
<Naldrag> Regarding the SAGE Expo what would you say is the best fan-game here? This is of course saying that you had the time to play some of them. :P
<jman2050> yeah
<jman2050> lol
<Naldrag> gotta love copy and paste.
<Naldrag> XD
<Shadix> I don't think he's looked at the site
<akira3d> Haven't had a chance to check them out yet
<akira3d> Sorry
<Naldrag> Alright.
<Shadix> http://www.sagexpo.org/ if you can stomache it
<Shadix> XD
<Naldrag> And uh.
* Quits: Ssbfalcon|notrealIP
<Prime_2> I'd suggest Sonic 1 megamix, though you would need a genesis emulator and sega CD bios to play it
<Prime_2> Gens is ideal
* Quits: Skylink
<Naldrag> If Square-Enix remade FF7, would you think it would be a good choice on their part?
<akira3d> I would love to see a FF7 remake
<Naldrag> Cool.
<Shadix> I didn't like FF7
<Shadix> :(
<nezoth> I was just wondering... are you working on any game?
<Naldrag> I personally thought FF6 was the best.
<Shadix> He can't tell us that
<Shadix> XD
<Shadix> ...or can he?
<akira3d> :D
<akira3d> Unfortunately, I cannot say what I am working on
<Naldrag> I guess he could if he didn't give out "secret" details.
<akira3d> I will say that I am not working on art at the moment
<akira3d> Just tools
<akira3d> (Maya melScripts)
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<Shadix> Oh
<Smidge204> http://www.smidgeindustriesltd.com/FF7_Hack.txt :E
<Shadix> Which modeller software do you prefer the most
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<akira3d> Maya
<jman2050> lol, nice job recommending a rom hack to a Naughty Dog animator
<jman2050> :P
<akira3d> Love hate relationship though
<Smidge204> rom hack?
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<akira3d> Probably comes from years of working with it
<Shadix> I don't like some aspects of Maya
<akira3d> Since the first beta
<Shadix> It's better for large scale design.
<Prime_2> Sonic Megamix, Smidge204
<akira3d> If it wasn't for mel, I wouldn't be using it at all
<Smidge204> Ah
<Shadix> haha
<Prime_2> Its by far the best, and most complete thing at sage right now
<Shadix> E02?
<Shadix> oh wait
* Quits: SageGuest8
<Shadix> not complete
<Shadix> :E
<Furyhunter> E02 is amazing
<Furyhunter> Holy crap
<Prime_2> E02?
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<Furyhunter> I want to see the source to this so I can port it to the gp2x. NAO
<Smidge204> Is this year's E02 any different from the one in the past two SAGEs?
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<Shadix> *shrugs* I'm not sure. I know there isn't much new content, but it seems more streamlined
*Penopat* is E02 like SV4
<Shadix> ok
* Shadix sets mode: -m
<Vinsent> yay
<Penopat> is E02 like SV4 or something
<Shadix> It's supposed to be a game dev engine
<Pepe> splay
<Vinsent> what's SV4 :(
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<Shadix> Like ProSonic is going to be
<SonicTweaker> oh I can talk now
<SonicTweaker> Anyway
<SonicTweaker> E02 is the shit
<SonicTweaker> I demand you all play it and vote thumbs up
<SonicTweaker> Because it deserves it
<Shadix> You can stick around if you want Eric, it's just open discussion now though
<Penopat> ... play what
* SageGuest0 is now known as Donnyku
<SonicTweaker> E02!
<jman2050> Mettrix isn't changed much
<Penopat> mettrix?
<Shadix> We have a sagecast coming on at the top of the hour
<SonicTweaker> Mettrix is actually playable now
<jman2050> the engine itself however is vastly improved and far more extendable
<SonicTweaker> and it has a boss
<Vinsent> a boss?gasp
<Penopat> what about the mega man game
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<Com_Rante> Where is the link to the Sagecast?
<Vinsent> fuck megaman game
<Penopat> topic
<NeoHazard> No where
<Donnyku> wow 60 people
<NeoHazard> You can't have it
<Com_Rante> D:
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