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Description:

A Genesis retro-inspired Sonic fangame by a small team of gamemakers from Russia.

If you’re an SFGHQ oldbie, you might still remember this…

This game has been in development for a while. We’ve been quiet for the last few years, but this time we decided to make an effort to revitalize the game, make it look pretty and feel modern. We are certain that even Sonic fangaming can be a form of art, and we would like to convey this idea through our project.

The main highlights of our game are the following:

1) Mostly originally created pixel graphics drawn by team members

2) Originally composed music (all but one track in this demo)

3) A harmonious combination of shader effects and pixel art

4) Level design is inspired by retro-futuristic concepts and aesthetics; we value quality over quantity

5) High-speed Sonic gameplay, feels classic and challenging at the same time

Plot:

The protagonist, Roy the Fox, travels to another dimension to escape from the catastrophe that struck his world.

On his journey, he meets Sonic and his friends who decide to help him get back and save his world from destruction.

To do that, they have to locate and bring together seven Chaos Emeralds that have been scattered around the planet.

At the same time, Roy is trying to find answers to questions related to his past, and understand the message given to him in a dream by a mysterious "Destiny Tree" when he was traveling between worlds...

(unfortunately any plot-related assets will not be available in the game this SAGE)



Credits:

Credits: Damizean, LarkSS and McKAOSU for Sonic Worlds

Team members: PkR (programming, level layout, website, project maintenance, etc.)

SteG (music, pixel art, design, level layout)

ElDeus (pixel art, beta-testing)





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